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IncomingMessage

Changed in 0.2.0

Sound played whenever a line is added to the on-screen message list.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
sound
When omitted
none
rules.ini
[AudioVisual]
IncomingMessage=Message1 ; the stock sound, an ID registered in SOUND.INI

The sound plays each time a line is added to the message list shown over the battlefield. Despite the name, that is not limited to chat. Lines the game adds itself also play it, such as the low power warning, ion storm notices, text from a trigger action and the notice that a player was defeated.

Each chat line plays the sound once, including the lines you send. A line too wide for the message area is split into several lines, and each piece plays the sound.

See also — MessageDelay

History

  1. Changed0.2.0In development

    Play the incoming message sound once per received line