IncomingMessage
Sound played whenever a line is added to the on-screen message list.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- sound
- When omitted
none
[AudioVisual]IncomingMessage=CHAT1 ; a sound ID registered in SOUND.INIThe name suggests chat, but the sound sits inside the routine that adds any line to the message list drawn over the tactical view, so it plays at full volume for every one of them. That includes lines a single-player game raises on its own: the low power warning, the ion storm notices, text from a trigger action, the message a house gets when it is defeated, and the warning that another player changed the game options. A line that finds no free message buffer is dropped without the sound.
Chat received from another player is added the same way, and only when it starts a new line: a fragment that continues the sender’s previous line is appended in silence.
See also —
MessageDelay