MaxPlayers
Declares the largest number of players a multiplayer map is meant for, without restricting anything.
Packet-listed player ceiling
- Applies to
- map packets
- File
scenario packet (.pkt)- Section
[<Map ID>]- Value
- integer
- When omitted
4- Used by the game
- No — loaded but not used
[MYMAP] ; a section named by the packet's [MultiMaps] listMinPlayers=2MaxPlayers=4The value is read into the entry’s maximum player count. That count is private to the listing and nothing reads it afterwards, so neither the lobby, the starting-position pass nor the house assignment consults it: a map declaring MaxPlayers=4 can still be started with eight players.
Loose map player ceiling
- Applies to
- multiplayer maps
- File
map file (.mpr)- Section
[Multiplay]- Value
- integer
- When omitted
4- Used by the game
- No — loaded but not used
[Multiplay]MinPlayers=2MaxPlayers=4A loose .MPR in the game directory declares its player limits in its own [Multiplay] section. The value is read into the listing’s maximum player count, which is private to the listing and read by nothing afterwards, so the declared ceiling restricts nothing.
The section is read only while the map file is available; a listing for a file that has gone missing keeps the initial counts of 2 and 4.
History
- Added0.1.0In development