MinimumAIDefensiveTeams
The number of defensive teams a house must hold before any non-defensive AI trigger may spring, one entry per difficulty.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- list of integers
- When omitted
(empty)The list stays empty and the difficulty slot is used to index it anyway, reading storage that was never allocated.
While a house owns fewer defensive teams than its entry, it considers only defensive AI triggers. A defensive team is one made from an IsBaseDefense=yes TeamType, and teams a map trigger creates count too. The limit applies only while UseMinDefenseRule=yes.
A house with no defensive trigger it can spring therefore springs no AI trigger at all until it owns enough defensive teams.
Each house reads the entry for its difficulty slot. For a computer house, entry 0 applies at the Hard setting and entry 2 at Easy.