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MaximumAIDefensiveTeams

The number of defensive teams above which a house passes over its defensive AI triggers, one entry per difficulty.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
list of integers
When omitted
(empty)The list stays empty and the difficulty slot is used to index it anyway, reading storage that was never allocated.

Entries run hardest game setting first, and a computer house indexes them with its own difficulty slot, which is the inverse of the setting the player chose. The test is strict — the house must hold more defensive teams than the entry — and it is reached only while the house is under TotalAITeamCap, or holds fewer defensive teams than half its team count rounded down. Exceeding the entry suppresses defensive triggers for that one pass; it never deletes a team.