TotalAITeamCap
Team count at which a house stops starting teams from AI triggers, one entry per difficulty.
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- list of integers
- When omitted
(empty)The list stays empty, and the first lookup crashes the game.
A house stops starting teams from AI triggers once it holds this many teams. Every team the house owns counts, however it was created, including teams the scenario creates.
The list holds one entry per difficulty, hardest first. A computer house uses the first entry when the player chose the hardest setting and the last when they chose the easiest; From the setting to a slot gives the mapping. The stock 14,12,10 therefore caps a computer house at 14 teams on the hardest setting and 10 on the easiest.
Give all three entries. With the key omitted, the first time a house draws for an AI trigger stops a Debug build at an assertion and crashes a Release build. A shorter list gives each difficulty without an entry an unpredictable cap.