MissileROTVar
How far a homing projectile's rate of turn swings above its nominal value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
.25
MissileROTVar makes homing projectiles weave. It applies to every projectile whose BulletType has a ROT above zero.
A homing projectile’s turn rate swings over a 15-frame cycle. At the bottom of the cycle the projectile turns at its ROT, and at the top it turns at ROT × (1 + 2 × MissileROTVar). A larger value makes the weave wider. At 0 the projectile turns at its ROT throughout and flies without weaving.
Each projectile starts the cycle at a different point, so missiles launched together do not weave in step.
Two cases override the cycle:
- A projectile fired by a weapon whose
Speedis below40does not turn until it has accelerated to that speed. - A projectile within one cell of its target turns 1.5 times as fast as the cycle allows.
Steered flight explains how the turn rate steers the projectile.
See also —
MissileSpeedVar, ROT