MissileSpeedVar
Parsed fraction that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
.25- Used by the game
- No — loaded but not used
Homing projectiles have no speed variation to match the turn-rate weave of MissileROTVar. Their speed comes from the firing weapon and the BulletType:
- It leaves the launcher at one lepton per frame, accelerates toward the weapon’s
Speed, and then holds that speed. - With a weapon
Speedof40or more, it gains the BulletType’sAccelerationeach frame. - With a lower
Speed, it gains one lepton of speed every other frame until it reaches the weapon’sSpeed. - If it is ever moving faster than the weapon’s
Speed, it slows by half the BulletType’sAccelerationeach frame, rounded down.
See also —
MissileROTVar