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MissileSpeedVar

Parsed fraction that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
.25
Used by the game
No — loaded but not used

Homing projectiles have no speed variation to match the turn-rate weave of MissileROTVar. Their speed comes from the firing weapon and the BulletType:

  • It leaves the launcher at one lepton per frame, accelerates toward the weapon’s Speed, and then holds that speed.
  • With a weapon Speed of 40 or more, it gains the BulletType’s Acceleration each frame.
  • With a lower Speed, it gains one lepton of speed every other frame until it reaches the weapon’s Speed.
  • If it is ever moving faster than the weapon’s Speed, it slows by half the BulletType’s Acceleration each frame, rounded down.
See also — MissileROTVar