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MissileSpeedVar

Parsed fraction that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
.25
Used by the game
No — loaded but not used

The name marks it as the counterpart of MissileROTVar: a fluctuation applied to a homing projectile’s speed in flight. Nothing reads the stored figure, and a homing projectile’s speed never fluctuates. It climbs toward the firing weapon’s Speed, holds there, and coasts back down by half the BulletType’s Acceleration if it is ever moving faster. That Acceleration governs the climb only for a weapon whose Speed is 40 or more; below that the projectile stays in its launch phase and gains one lepton of speed every other frame until it is up to speed.

The matching rate-of-turn setting is read, and it is what gives a missile its weaving flight path.

See alsoMissileROTVar