MoveToShroud
Whether the type accepts an order onto ground that is still under the shroud.
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
yesAn AircraftType defaults to no instead.
At no, the player cannot order the object onto a shrouded cell: the no-move cursor shows, and a click leaves the object where it is.
At yes, a click on a shrouded cell becomes a plain move. An attack click on shrouded ground sends the object there without firing. A patrol waypoint order stays a patrol order.
In a campaign, the same rule applies to a click on an object that stands under the shroud. Outside a campaign, this setting does not change such a click. An aircraft ignores a move click on a shrouded object even at yes, and so does a subterranean unit unless AllowShroudedSubteranneanMoves=yes is set.
At no, a player’s object leaving a factory also ignores a rally point that is still shrouded for the player, as rally points describes.
History
- Changed0.2.0In development
Keep units that cannot enter the shroud from rallying into it