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MoveToShroud

Changed in 0.2.0

Whether the type accepts an order onto ground that is still under the shroud.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
yesAn AircraftType defaults to no instead.

At no, the player cannot order the object onto a shrouded cell: the no-move cursor shows, and a click leaves the object where it is.

At yes, a click on a shrouded cell becomes a plain move. An attack click on shrouded ground sends the object there without firing. A patrol waypoint order stays a patrol order.

In a campaign, the same rule applies to a click on an object that stands under the shroud. Outside a campaign, this setting does not change such a click. An aircraft ignores a move click on a shrouded object even at yes, and so does a subterranean unit unless AllowShroudedSubteranneanMoves=yes is set.

At no, a player’s object leaving a factory also ignores a rally point that is still shrouded for the player, as rally points describes.

History

  1. Changed0.2.0In development

    Keep units that cannot enter the shroud from rallying into it