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MultiplayerAICM

The percentage of its starting money added to each computer house outside a campaign, one entry per difficulty.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
list of integers
When omitted
(empty)The list stays empty and the difficulty slot is used to index it anyway, reading storage that was never allocated.

Outside a campaign, each computer house gets extra credits as the scenario finishes loading. The house’s credits plus the value of its stored Tiberium are multiplied by its entry as a percentage, and the result is added to what it already has. An entry of 100 doubles the house’s starting money, and 0 adds nothing.

Houses whose type sets MultiplayPassive=yes get nothing.

Each computer house reads the entry for its difficulty slot. Entry 0 is used at the Hard setting and entry 2 at Easy. CompEasyBonus and a launch file’s handicaps can move a house to another slot.

See also — difficulty