MultiplayerAICM
The percentage of its starting money added to each computer house outside a campaign, one entry per difficulty.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- list of integers
- When omitted
(empty)The list stays empty and the difficulty slot is used to index it anyway, reading storage that was never allocated.
Outside a campaign, each computer house gets extra credits as the scenario finishes loading. The house’s credits plus the value of its stored Tiberium are multiplied by its entry as a percentage, and the result is added to what it already has. An entry of 100 doubles the house’s starting money, and 0 adds nothing.
Houses whose type sets MultiplayPassive=yes get nothing.
Each computer house reads the entry for its difficulty slot. Entry 0 is used at the Hard setting and entry 2 at Easy. CompEasyBonus and a launch file’s handicaps can move a house to another slot.
See also — difficulty