MyEffectivenessCoefficient
Weights a candidate target by how much damage this object's warhead does to that candidate's armor.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
- ComputedTakes the value of MyEffectivenessCoefficientDefault in [General], which is itself 0 when that key is absent too.
During automatic target selection, the coefficient multiplies the Verses value of the warhead this object would use against a candidate, taken for the candidate’s armor class. A Verses value of 100% counts as 1. A positive coefficient draws the object toward candidates it damages well, and a negative one steers it away from them.
The value comes from the type of the object doing the choosing. The candidate’s setting plays no part.
[MYTANK] ; example UnitTypeMyEffectivenessCoefficient=2See also — target-selection