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MyEffectivenessCoefficient

Weights a candidate target by how much damage this object's own warhead does to that candidate's armor.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
ComputedTakes the value of MyEffectivenessCoefficientDefault in [General], which is itself 0 when that key is absent too.

The coefficient multiplies the Verses percentage of the weapon this object would choose against the candidate, measured against the candidate’s armor class. A positive value pulls the object toward candidates it damages efficiently and a negative one pushes it away from them. It is read from the type of the object doing the choosing, never from the candidate’s type.

rules.ini
[MYTANK] ; example UnitType
MyEffectivenessCoefficient=2
See alsotarget-selection