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NamedCivilians

Flag intended to name civilian objects outright.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

The flag is stored under its own member on the rules object and nothing anywhere reads that member back — not the tooltip that names the object under the cursor, not the sidebar, not the multiplayer synchronization checksum.

Whether an object is named or glossed over with a generic label is decided per type instead, by Nominal, which the tooltip consults on the object’s type and, for a structure, on the runtime instance as well. Without it an enemy object is shown only as an enemy soldier, vehicle or structure.

See alsoNominal