NamedCivilians
Flag intended to name civilian objects outright.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
The flag is stored under its own member on the rules object and nothing anywhere reads that member back — not the tooltip that names the object under the cursor, not the sidebar, not the multiplayer synchronization checksum.
Whether an object is named or glossed over with a generic label is decided per type instead, by Nominal, which the tooltip consults on the object’s type and, for a structure, on the runtime instance as well. Without it an enemy object is shown only as an enemy soldier, vehicle or structure.
See also —
Nominal