NoAutoFire
Stops a human-owned object of this type from picking targets on its own.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
While an object of this type belongs to a human player, every automatic target search it makes finds nothing. That includes the search a team’s attack mission runs for each of its members. A VehicleThief=yes infantry type is the exception: its search still finds a vehicle it is already heading for within 15 cells. The same type searches normally under a computer house.
The object still fires at a target it is given directly, such as a player’s attack order or an attacker it retaliates against.
See also — target-selection