NoAutoFire
Stops a human-owned object of this type from picking targets on its own.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
Every automatic target scan by an object of this type ends immediately, with no target, while the object belongs to a human-controlled house. A computer house never consults the setting, so the same type scans normally in computer hands.
Only the scan is suppressed. A target given by a player order, by a team script or by the retaliation path is unaffected, and the object still fires at whatever it has been handed.
See also — target-selection