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NoAutoFire

Stops a human-owned object of this type from picking targets on its own.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

While an object of this type belongs to a human player, every automatic target search it makes finds nothing. That includes the search a team’s attack mission runs for each of its members. A VehicleThief=yes infantry type is the exception: its search still finds a vehicle it is already heading for within 15 cells. The same type searches normally under a computer house.

The object still fires at a target it is given directly, such as a player’s attack order or an attacker it retaliates against.

See also — target-selection