NukeWarhead
Parsed WarheadType that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[SpecialWeapons]- Value
- class
- When omitted
none- Used by the game
- No — loaded but not used
The name promises the warhead a nuclear missile detonates with. A missile silo instead does its damage the way every other shot does, through the warhead on the firing superweapon’s own weapon.
One path does read the value: the wide-area blast that AtomDamage describes carries this warhead. That blast sits behind a test of whether the explosion animation was allocated at all, which the allocator never fails, so no gameplay path reads it.