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NukeWarhead

Parsed WarheadType that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[SpecialWeapons]
Value
class
When omitted
none
Used by the game
No — loaded but not used

A nuclear missile does not detonate with this warhead. Like any other shot, it deals damage with the warhead of the weapon it was launched from. Multi missile and chem missile says which weapon that is.

The game has one fallback that would use this warhead, and it never runs. When a projectile carrying this warhead explodes and its explosion animation cannot be created, the game would apply the AtomDamage wide-area blast with this warhead. Creating an animation never fails, so that blast never happens.