Skip to content

NukeWarhead

Parsed WarheadType that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[SpecialWeapons]
Value
class
When omitted
none
Used by the game
No — loaded but not used

The name promises the warhead a nuclear missile detonates with. A missile silo instead does its damage the way every other shot does, through the warhead on the firing superweapon’s own weapon.

One path does read the value: the wide-area blast that AtomDamage describes carries this warhead. That blast sits behind a test of whether the explosion animation was allocated at all, which the allocator never fails, so no gameplay path reads it.