NukeWarhead
Parsed WarheadType that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[SpecialWeapons]- Value
- class
- When omitted
none- Used by the game
- No — loaded but not used
A nuclear missile does not detonate with this warhead. Like any other shot, it deals damage with the warhead of the weapon it was launched from. Multi missile and chem missile says which weapon that is.
The game has one fallback that would use this warhead, and it never runs. When a projectile carrying this warhead explodes and its explosion animation cannot be created, the game would apply the AtomDamage wide-area blast with this warhead. Creating an animation never fails, so that blast never happens.