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NumLoopFrames

Parsed frame count that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
ParticleType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
1
Used by the game
No — loaded but not used

Other keys control a particle’s animation loop. EndStateAI and StateAIAdvance set how long its sequence runs, and DeleteOnStateLimit whether the particle ends there. No drawing or animation code reads this key.