NumLoopFrames
Parsed frame count that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- ParticleType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
1- Used by the game
- No — loaded but not used
Other keys control a particle’s animation loop. EndStateAI and StateAIAdvance set how long its sequence runs, and DeleteOnStateLimit whether the particle ends there. No drawing or animation code reads this key.