NumLoopFrames
Parsed frame count that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- ParticleType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
1- Used by the game
- No — loaded but not used
The name promises a loop length, but how long a particle’s sequence runs is set by EndStateAI and StateAIAdvance, and whether it repeats by DeleteOnStateLimit. No drawing or state path reads the figure stored here.