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NumLoopFrames

Parsed frame count that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
ParticleType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
1
Used by the game
No — loaded but not used

The name promises a loop length, but how long a particle’s sequence runs is set by EndStateAI and StateAIAdvance, and whether it repeats by DeleteOnStateLimit. No drawing or state path reads the figure stored here.