StartFrame
Parsed frame index that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- ParticleType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0- Used by the game
- No — loaded but not used
Use StartStateAI to choose the frame a particle opens on. No drawing code reads this key.
See also —
NumLoopFrames, StartStateAI