Skip to content

StartFrame

Parsed frame index that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
ParticleType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0
Used by the game
No — loaded but not used

Use StartStateAI to choose the frame a particle opens on. No drawing code reads this key.