StartFrame
Parsed frame index that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- ParticleType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0- Used by the game
- No — loaded but not used
The frame a particle draws is chosen by its animation state, so a Gas, WeakGas, Smoke or Web sequence opens at the frame StartStateAI names, while a Fire particle opens at that state offset by the artwork bank its firing direction picks and a Spark or Railgun particle draws no artwork at all. No drawing path reads the figure stored here.
See also —
NumLoopFrames, StartStateAI