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StartFrame

Parsed frame index that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
ParticleType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0
Used by the game
No — loaded but not used

The frame a particle draws is chosen by its animation state, so a Gas, WeakGas, Smoke or Web sequence opens at the frame StartStateAI names, while a Fire particle opens at that state offset by the artwork bank its firing direction picks and a Spark or Railgun particle draws no artwork at all. No drawing path reads the figure stored here.