PlaceAnywhere
Passes every placement legality test without examining a single cell.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
A PlaceAnywhere=yes BuildingType passes its legality test at any location. The test normally checks each cell of the structure’s foundation. For an ordinary structure, a cell passes under All of:
- nothing already occupies it;
- it lies inside the playable area;
- no blocking overlay lies on it;
- it is not on a bridge, under a bridge or on a ramp;
- its land type is
Buildable=yes.
Walls, gates, laser fences, WaterBound=yes structures and structures that pave the ground they cover apply variations of these rules. A paving structure needs only one clear cell; every other structure needs all of them.
With the flag set, none of these cells is checked.
These placements use the test:
- Putting the structure on the map by any route, including building, deploying and trigger actions. A structure that fails the test is not placed; a flagged one is placed wherever it was sent.
- The deploy cursor on a vehicle whose
DeploysIntonames the type. - The deploy order on that vehicle.
- The search a vehicle runs for a nearby spot it could deploy on.
- The Deploy team mission. A member that fails the test clears the cell and waits; a flagged one deploys where it stands.
- The computer’s search for a spot in its base. That search still applies its own spacing, height and adjacency conditions.
- The random map generator’s search for spots to put
GALITElight posts.