PowerTurbine
Added in 0.2.0
Specification
- Applies to
- Side
- File
rules.ini- Section
[<ObjectType ID>]- Value
- class
- When omitted
- ComputedThe first side takes GDIPowerTurbine as each rules file sets it; every other side names none.
[GDI]PowerTurbine=GAPOWRUPThe power plant upgrade a computer house playing for this side prefers when it inserts a plant to cover a power shortfall. The house picks the turbine when both of these hold:
- it owns a structure of its side’s
RegularPowerPlanttype with a free upgrade slot; - a random draw passes
AIUseTurbineUpgradeProbability.
Otherwise it falls back to the side’s AdvancedPowerPlant or RegularPowerPlant. A side that names no RegularPowerPlant never picks the turbine.
When the computer takes over a departed player’s house, its plan can gain one turbine for each upgrade already on the house’s RegularPowerPlant structures. Each turbine goes on the plant it upgrades, and enters the plan only at a point where the plan would otherwise run short of power.
Writing <none> clears a value set earlier, by [General] or by an earlier rules file.
History
- Added0.2.0In development