RadarEventSuppressionDistances
The cells within which a radar event causes a later event of its kind to be dropped, one entry per event kind.
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- list of integers
- When omitted
(empty)The game crashes the first time a suppressible event is raised while another of its kind is in play.
Entries are positional: one per radar event kind, in the order that page lists them. Only combat, harvester-attacked and enemy-sensed events use their entry. The other three kinds are always created, and their entries are never read.
A new event of one of those three kinds is dropped when an event of the same kind, still in play, lies closer than that kind’s entry, in cells measured in a straight line. An event stays in play, and goes on suppressing, until its RadarEventDurations count runs out, even after it has stopped being drawn.
The distance also limits how often three EVA lines play, because each plays only when its event is created:
- The harvester-under-attack line plays with a harvester-attacked event. The engine raises one when a
Harvester=yesvehicle of the local player takes damage that has any effect and survives it. A killing blow raises no event and plays no line. - The cloaked-detected and subterranean-detected lines play with an enemy-sensed event. The engine raises one while the local player’s sensors detect a cloaked or underground object of a house that does not share the player’s view.
RadarEventDurations