RadarEventDurations
The frames a radar event stays in play, one entry per event kind.
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- list of integers
- When omitted
(empty)The list stays empty and an event's own kind is used to index it anyway, dereferencing a null pointer.
Entries are positional: one per radar event kind, in the order that page lists them, and an event indexes the list with its own kind. The timer is loaded on the frame the box stops turning rather than when the event is raised, so the sweep inward costs the event nothing. Entries are game frames, 900 to the game minute.
[General]; combat, non-combat, drop zone, base attacked, harvester attacked, enemy sensedRadarEventDurations=400,400,400,400,600,600An event is deleted once this timer has run out and its box has stopped turning. Until then it stays in the list the suppression test scans, so for the three suppressible kinds the value also sets how long the event goes on swallowing later events of its kind through RadarEventSuppressionDistances — including after RadarEventVisibilityDurations has stopped it being drawn. An entry of zero or less is already expired when it is loaded, so that event is deleted on the frame it settles.