RadarEventDurations
The frames a radar event stays in play, one entry per event kind.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- list of integers
- When omitted
(empty)The game crashes the first time a radar event settles.
Entries are positional: one per radar event kind, in the order that page lists them. Each entry is the number of game frames, 900 to the game minute, that an event of that kind stays in play after its box settles. The time the box spends closing in is not counted.
[General]; example values: combat, non-combat, drop zone, base attacked, harvester attacked, enemy sensedRadarEventDurations=400,400,400,400,600,600When the count runs out, the event is removed, and an entry of 0 or less removes it as soon as it settles. Until it is removed, a combat, harvester-attacked or enemy-sensed event keeps suppressing later events of its kind nearby.