RadarEventVisibilityDurations
The frames a settled radar event stays drawn, one entry per event kind.
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- list of integers
- When omitted
(empty)The list stays empty and an event's own kind is used to index it anyway, dereferencing a null pointer.
Entries are positional: one per radar event kind, in the order that page lists them, and an event indexes the list with its own kind. The timer is loaded on the frame the box stops turning and covers only the settled marker; the sweep inward is drawn whatever this list says. Entries are game frames, 900 to the game minute.
Expiry does not retire the event. It stops updating and stops being drawn, but it stays in play — and in the scan that RadarEventSuppressionDistances drives — until RadarEventDurations runs out too. When the duration is the shorter of the two the event is deleted first and the rest of this timer never shows, so the marker is drawn for whichever of the two is smaller.
RadarEventDurations