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RadarEventVisibilityDurations

The frames a settled radar event stays drawn, one entry per event kind.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
list of integers
When omitted
(empty)The game crashes the first time a radar event settles.

Entries are positional: one per radar event kind, in the order that page lists them. Each entry is the number of game frames, 900 to the game minute, that the settled marker of an event of that kind stays drawn. The count starts when the box settles. The box closing in is drawn whatever this list says.

When the count runs out, the marker stops being drawn and stops pulsing. The event itself stays in play until its RadarEventDurations count runs out too. Until then, a combat, harvester-attacked or enemy-sensed event still suppresses later events of its kind nearby.

The marker is drawn for whichever of the two counts is shorter, because removing the event also removes its marker. An entry of 0 or less hides the marker as soon as the box settles.