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RunningFrames

The number of frames each of the eight facings of a burning victim's run cycle occupies.

Specification
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0

RunningFrames= sets how many frames each facing of a burning victim’s run cycle uses. Only an IsFlamingGuy=yes animation reads it.

The run cycle is eight consecutive blocks of this many frames, one block per facing, starting at the animation’s Start frame. The victim shows the block for the direction he is running. Within the block, the frame advances once every three game frames and wraps around.

When the run ends, the death sequence begins at frame eight times RunningFrames plus one, counted from Start. The frame right after the run cycle is skipped. The sequence ends on frame half the shape’s frame count minus one, also counted from Start. With Start=0, that is the last frame of the shape’s first half.

The second half of the shape holds shadow frames. Each drawn frame is paired with the frame half the shape’s frame count later, which is drawn darkened beneath the victim. The shadow is not drawn while he falls.

The game does not check the run cycle against the artwork. A value too large for the shape makes the victim run on frames that draw nothing.

See also — IsFlamingGuy, Start, Rate