SpecialAnimThreePowered
Whether the third special slot's animation freezes while its house is short of power.
- Applies to
- BuildingType
- File
art.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
yes
With yes, the SpecialAnimThree animation freezes on its current frame while its house is short of power, and resumes when the house has full power again. With no, a power shortfall does not freeze it.
A shortfall freezes the animation only on some structures; Fields, fences and lights says which. Switching the structure off and an EMP pulse can also freeze a yes animation, and Power covers when.
To remove the animation during a shortfall instead of freezing it, set SpecialAnimThreePowered=no and SpecialAnimThreePoweredLight=yes.
The value is read only when the slot has an animation name from SpecialAnimThree or SpecialAnimThreeDamaged. Write it in the art entry named after the structure’s ObjectType ID, even when Image= puts the animation names in another entry. Where each setting is read from has the full table.