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SpecialAnimThree

The animation the structure runs in its third special slot.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
string
When omitted
(empty)

Building animations covers the slot mechanism all three share, and what starts a special animation covers which structures reach a special slot at all. The third slot belongs to a UnitRepair=yes depot alone: it is created as a repair visit ends, and no part of the repair cycle stops it afterward, so an animation that loops here holds the slot until the structure is sold or otherwise taken off the map. Neither the fill indicator of a SiloDamage=yes structure nor a FirestormWall=yes section ever reaches it.