SpecialAnimThreeYSort
The sorting bias applied to the third special slot's animation, in leptons.
- Applies to
- BuildingType
- File
art.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
The value moves the third special slot’s animation within the draw order of the ground layer, in leptons; a cell is 256 leptons. A larger value sorts the animation later among the objects around it, and a smaller value sorts it earlier. An AnimType left at Surface=no is drawn in the air layer, which is not sorted, so the value has no effect on it.
The value replaces the AnimType’s own YSortAdjust. It is read only when the slot has an animation name from SpecialAnimThree or SpecialAnimThreeDamaged. Write it in the art entry named after the structure’s ObjectType ID, even when Image= puts the animation names in another entry. Where each setting is read from has the full table.
Keep the value between -128 and 127. A value outside that range wraps around. Placement and draw order compares this bias with SpecialAnimThreeZAdjust.