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SpecialAnimTwo

The animation the structure runs in its second special slot.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
string
When omitted
(empty)

Building animations covers the slot mechanism all three share, and what starts a special animation covers which structures reach a special slot at all. The second slot is the middle stage of a UnitRepair=yes depot’s sequence: it is created when the first slot’s animation plays to its end and stopped as the visit ends, so a first animation that loops keeps this one from ever appearing.

A FirestormWall=yes section takes the slot for a hard-coded animation of its own and leaves this name unused. The fill indicator of a SiloDamage=yes structure never reaches it.