SpecialAnimTwo
The animation the structure runs in its second special slot.
Specification
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- string
- When omitted
(empty)
Building animations covers the slot mechanism all three share, and what starts a special animation covers which structures reach a special slot at all. The second slot is the middle stage of a UnitRepair=yes depot’s sequence: it is created when the first slot’s animation plays to its end and stopped as the visit ends, so a first animation that loops keeps this one from ever appearing.
A FirestormWall=yes section takes the slot for a hard-coded animation of its own and leaves this name unused. The fill indicator of a SiloDamage=yes structure never reaches it.