SiloDamage
Draws a fill level on a building that stores Tiberium.
Specification
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- boolean
- When omitted
no
With SiloDamage=yes, the building shows how full it is. It runs its SpecialAnim animation as a fill indicator and holds it on a frame chosen by how much Tiberium the building itself stores, as a share of its Storage:
Stored share of Storage | Indicator |
|---|---|
| Less than 1/8 | Not shown |
| 1/8 to less than 3/8 | Frame 1 |
| 3/8 to less than 5/8 | Frame 2 |
| 5/8 or more | Frame 3 |
A building with no Storage never shows the indicator.
Frames count from the animation’s Start frame, which is frame 0 and is never shown. The indicator holds the frame for its fill level and does not play through its frames on its own.
The indicator always starts in its healthy form. A storage structure covers how it uses the special slots.