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SiloDamage

Draws a fill level on a building that stores Tiberium.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
boolean
When omitted
no

With SiloDamage=yes, the building shows how full it is. It runs its SpecialAnim animation as a fill indicator and holds it on a frame chosen by how much Tiberium the building itself stores, as a share of its Storage:

Stored share of StorageIndicator
Less than 1/8Not shown
1/8 to less than 3/8Frame 1
3/8 to less than 5/8Frame 2
5/8 or moreFrame 3

A building with no Storage never shows the indicator.

Frames count from the animation’s Start frame, which is frame 0 and is never shown. The indicator holds the frame for its fill level and does not play through its frames on its own.

The indicator always starts in its healthy form. A storage structure covers how it uses the special slots.

See also — tiberium, Storage