SpecialAnimDamaged
The animation the first special slot runs while the structure is damaged.
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- string
- When omitted
- InheritedThe animation SpecialAnim names.
SpecialAnimDamaged= names the animation that the first special slot runs in place of SpecialAnim while the structure’s health is at or below ConditionYellow.
A service depot and a storage structure always start this slot with the SpecialAnim name, whatever their health. The exception is a SpecialAnimPoweredLight=yes slot that is created when the house rechecks its power at full power. It starts with the name that matches the structure’s health.
Otherwise the damaged name replaces the healthy one only when the structure’s running animations switch form, such as after a damage or repair step. The damaged form lists the switches.
Setting only SpecialAnimDamaged= leaves a depot’s first slot empty through every repair. On a SiloDamage=yes structure it crashes the game.
SpecialAnim, ConditionYellow