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SpecialZOverlay

Parsed shape name that the engine never draws.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
string
When omitted
(empty)
Used by the game
No — loaded but not used

The value names a shape file without its extension. The engine loads that shape with the structure’s artwork and never draws it, so the value has no effect whether or not the file exists.

Structures drawn with a depth shape all use one shared shape, BUILDNGZ.SHP, which decides where the structure covers other objects and where they cover it. No key replaces it. ZShapePointMove covers where that shape is placed and which structures are drawn without it.