SpecialZOverlay
Parsed shape name that the engine never draws.
The engine accepts and loads it, but no gameplay code uses the stored value.
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- string
- When omitted
(empty)- Used by the game
- No — loaded but not used
The value names a shape file without its extension. A non-empty one is loaded as the structure’s artwork is fetched, through the same theater name substitution the main image goes through, and kept on the type; no drawing path reads it afterward. A name matching no file in the mix archives leaves the type holding nothing, and changes nothing either way.
The depth a structure writes for other objects to sort against comes from BUILDNGZ.SHP, one shape shared by every BuildingType that no key replaces. A structure six or more cells wide is drawn without any depth shape at all, and so is a gate part way through opening or closing.
SpecialZOverlayZAdjust