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SpecialZOverlayZAdjust

Parsed depth bias that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
integer
When omitted
0
Used by the game
No — loaded but not used

The value is stored with the structure’s type, but nothing uses it. Its name pairs it with SpecialZOverlay, a shape that is also never drawn. NormalZAdjust biases the depth of the structure’s main shape.

See also — SpecialZOverlay