NormalZAdjust
The depth bias applied to the structure's main shape.
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- integer
- When omitted
0
The value shifts the depth at which the structure’s main shape is drawn, which decides what the structure covers and what covers it. A negative value brings the structure toward the viewer, so it covers more of what surrounds it. A positive value pushes it back. The direction matches an animation’s depth bias, such as ActiveAnimZAdjust.
[MYWEAP] ; example war factory, drawn from its own Image IDNormalZAdjust=-10The bias applies to the main shape wherever it is drawn, including the frames a Gate=yes structure draws while its gate moves and the copy of the structure shown under fog. Three other shapes use fixed biases: the BibShape apron is drawn one pixel toward the viewer, the DoorAnim frames five pixels toward the viewer, and the UnderDoorAnim shape with no bias.
The main shape ignores this value in three cases:
- The frames drawn from
DeployingAnimwhile the structure is unloading use no bias. - A
FirestormWall=yesstructure is always drawn one pixel toward the viewer. - A
LaserFence=yessegment is drawn one pixel toward the viewer while its run is slack. Its live frames use this value.