DoorAnim
The shape file drawn over a structure as its factory door works.
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- string
- When omitted
(empty)No door shape is loaded and none is drawn.
The value is a filename without its extension, and only a non-empty value is taken. The named <value>.SHP is loaded with the rules, after the name has been rewritten for the scenario theater on the structure-art convention: a name beginning GA, GT, NA, NT, CA or CT, compared without regard to case, has its second letter replaced with T in temperate and A in snow. It is fetched again, under the theater then in force, when a saved game is restored, and on a NewTheater=yes type as each theater is set up.
The shape is drawn only while the structure is unloading — the sequence a WeaponsFactory=yes structure runs while a finished vehicle leaves — and in the pass that draws over the structure, so it covers both the structure and the vehicle standing in the doorway. DoorStages covers which frame the door’s progress selects.
[MYWEAP] ; example war factory, drawn from its own Image IDDoorAnim=GAWEAP_D ; loaded as GTWEAP_D.SHP in temperateDoorStages=9UnderDoorAnim=GAWEAP_1Its depth bias is a fixed five pixels toward the viewer, and it is drawn at the cell’s own lighting level, so ExtraLight does not reach it.
DoorStages, DamagedDoor, UnderDoorAnim, DeployingAnim, DeployTime, WeaponsFactory, production