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DamagedDoor

Draws the factory door animation from a second block of frames once the structure is damaged.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
boolean
When omitted
no

With the flag set, a structure at or below ConditionYellow draws its DoorAnim from the frames directly after the healthy ones. The door’s frame number is limited to the healthy range first, and DoorStages is then added to it. The damaged frames therefore form a second block the same length as the healthy block.

The flag affects nothing else. UnderDoorAnim switches to its damaged frame on the same health test whether or not this is set.