DoorStages
The number of frames the factory door animation steps through.
Specification
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- integer
- When omitted
0
DoorStages is the number of healthy frames in the DoorAnim animation. While the door opens over DeployTime, it steps evenly through frames 0 to DoorStages - 1. A closing door runs the same frames in reverse, and a shut door shows frame 0. With DoorStages=9, the door’s travel shows frames 0 through 8.
[MYWEAP] ; example war factory, drawn from its own Image IDDoorAnim=GAWEAP_DDoorStages=9At 0, the door animation stays on frame 0 throughout.
A DamagedDoor=yes structure whose health is at or below ConditionYellow shows the damaged frames instead. They follow the healthy block: frames DoorStages through 2 × DoorStages - 1. The door artwork must then hold both blocks, healthy first.