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DeployTime

The time in game minutes a door takes to travel from shut to fully open, or back.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
0

A game minute is 900 frames. The same figure is used for opening and for closing, and three door paths spend it:

TypeDoor it times
A Gate=yes BuildingTypeThe gate’s own door, whose drawn frame is the door’s completion fraction scaled by GateStages
A WeaponsFactory=yes BuildingTypeThe door sequence run while a finished vehicle leaves
A transport AircraftTypeThe door held open while a passenger boards, closed once the transport is full

An InfantryType stores the value and has no door to spend it on.

A transport UnitType never spends it either. A vehicle carries a door of its own and the loading and unloading paths ask it to close, but nothing anywhere asks it to open, and a close is refused outright on a door that was never opened. The door therefore stands shut from the moment the vehicle is built, and a vehicle transport loads and unloads with no door travel whatever the value says.

At 0 a door reaches its end position on the first pass, which for a gate means it opens and closes instantly and never draws an intermediate frame.

See alsowalls-and-gates, Gate