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DeployTime

How long a gate or a factory door takes to open or close, in game minutes.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
0

The figure is in game minutes and may be a fraction. One game minute is 900 frames, so .044 is about 40 frames and 1 is 900. The stock gates and war factories use .044.

rules.ini
[GAGATE_A]
Gate=yes
DeployTime=.044 ; about 40 frames each way

The same figure times both opening and closing. Two kinds of structure use it:

StructureWhat the figure times
A Gate=yes BuildingTypeThe gate’s movement between shut and open. How far the movement has got picks which of the GateStages frames to draw.
A WeaponsFactory=yes BuildingTypeThe door opening for and closing behind each finished vehicle. The vehicle drives out only once the door is fully open, and the factory releases no other vehicle until the door has closed again, so a longer figure delays every vehicle’s exit. How far the door has got picks which frame of DoorAnim to draw, out of DoorStages.

Both frame counts are set in art.ini.

At 0 the gate or door switches straight between its shut and open frames without drawing any frame in between.

The figure does not time a vehicle deploying into a structure; DeploysInto covers that.

See also — walls-and-gates, Gate