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BibShape

The apron shape drawn on the ground under a structure.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
string
When omitted
(empty)No apron shape is loaded and none is drawn.

BibShape names the apron artwork drawn on the ground under a structure: a shape file, written without its extension. <value>.SHP is loaded with the rules, with its name adjusted for the theater as DoorAnim describes. It is loaded again after a saved game is loaded and, for a NewTheater=yes structure, when a scenario’s theater is set up.

art.ini
[MYWEAP] ; example war factory, drawn from its own Image ID
BibShape=GAWEAPBB ; loaded as GTWEAPBB.SHP in temperate

Every structure of the type draws the apron, with these exceptions:

  • no apron is drawn while the structure’s buildup plays, including in reverse when it is sold or undeployed;
  • a Gate=yes structure draws none while it is opening, open or closing;
  • an InvisibleInGame=yes structure draws none.

The apron is drawn after the structure’s own shape and appears on the fogged image of the structure as well. It is lit like the structure: the cell’s light level plus the structure’s ExtraLight.

The apron shows the frame with the same number as the structure’s current frame. An apron that should change with the structure’s animation or damage needs the same frame layout as the structure’s own artwork. When the structure’s frame number is beyond the last frame in the apron file, no apron is drawn; the engine does not fall back to frame 0.

The apron is only artwork. It does not add cells to the footprint and does not let vehicles onto it. Bib=yes in the rules file opens the eastern edge of the footprint to vehicles; it ignores this artwork and draws no apron of its own.

See also — Bib, ExtraLight, Foundation