Bib
Opens the eastern edge of the structure's footprint to vehicles.
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
One test reads the flag, and it runs when a vehicle checks whether it may enter a cell. A flagged structure standing in that cell stops blocking it whenever the cell one step east is not also part of the same structure — for a rectangular foundation, its whole eastern column. Vehicles drive onto that column as though the structure were not there; infantry are unaffected, since their own entry test never looks at the flag.
Two narrower carve-outs open one more cell, on foundations wide enough that the cell two east and one south of the structure’s own cell is not already in that eastern column:
- a
Refinery=yesstructure stops blocking an allied vehicle that carriesHarvester=yes; - a
Weeder=yesstructure does the same for an allied vehicle that carriesWeeder=yes.
Both read the vehicle’s own flag and the structure’s, not what the vehicle was ordered to do, so any allied harvester passes whether or not it is heading for the dock.