Refinery
Marks a structure as a Tiberium refinery, which decides when its production animation plays for a docked harvester.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
Refinery=yes changes how Tiberium harvesters use the structure:
- The structure’s docking point is half a cell east of its center. When the structure is captured, a harvester docking with it changes owner with it only if the harvester is standing still within a quarter of a cell of that point; What changes hands covers the rule. The flag does not move the cell where a harvester parks to unload.
- The structure plays its
ProductionAnimwhen a docked harvester finishes unloading or is ordered elsewhere. The harvester waits at the dock until that animation ends. - A harvester that has nothing left to harvest and is standing on the structure moves off to a nearby cell.
- A harvester standing on one of the structure’s cells is drawn with a depth bias that puts it in front of the structure’s artwork. A harvester unloading at a structure gets a smaller bias instead, whatever this flag says.
- On a
Bib=yesstructure, a harvester may also drive onto the cell two east and one south of the foundation’s north-west corner, if its house and the structure’s house are allied both ways.
The flag does not let a harvester dock; that is DockUnload=yes. It does not store Tiberium either; that is Storage. Unloading covers the whole unloading sequence.