Refinery
Marks a building as a Tiberium refinery for its dock point and unloading animations.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
The flag moves the building’s dock point half a cell east of its center, plays the production animation once a docked harvester has emptied itself, and keeps an idle harvester from parking on the building by sending it to a cell beside it.
Admitting a harvester in the first place is DockUnload=yes, and storing what it brings is Storage; neither follows from this flag.