Supress
Discounts a candidate target that stands near buildings allied to the firing object.
- Applies to
- WeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
With Supress=yes, an object whose primary weapon is this weapon rates targets that stand near its own or allied buildings lower. While it chooses a target for itself, each nearby cell holding such a building halves a candidate’s threat score. A candidate hemmed in by friendly structures therefore falls behind an equally attractive one standing in the open. If the discount brings a candidate’s score below 1, the object ignores that candidate. The setting has no effect when the weapon is in the object’s second slot.
FireSupress in [CombatDamage] sets how far around the candidate the search reaches, and that page describes the search. At its default distance the search covers no cells, so Supress=yes has no effect until FireSupress is raised to at least 2.
The setting does not stop the weapon from firing and does not change the damage it deals. The discount does not apply to a target the player orders the object to attack.