FireSupress
How far around a candidate target allied buildings are searched for when the firing weapon suppresses friendly fire.
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- distance (cells)
- When omitted
1One cell leaves no ring for the search to walk, so the penalty never applies until the value is raised.
The search runs only while an object is choosing a target, and only when its primary weapon sets Supress=yes. Once the object is elite, its Elite= weapon, if it has one, takes the primary weapon’s place in that test.
For each candidate target, the search walks the square rings of cells around the candidate’s cell, from radius 1 out to one cell short of this distance. Every ring cell that holds a building of the object’s house or an ally halves the candidate’s threat score, so four such cells leave a sixteenth of the score. A building that covers several ring cells halves the score once for each of them. A candidate whose score drops below one point is no longer considered at all.
The value is a distance in cells, and fractions are accepted. The search truncates it to whole cells: 2 walks one ring, 3 walks two, and anything below 2 walks none.
[CombatDamage]FireSupress=3