SuspendDelay
Minutes a team stays suspended after a base attack emptied it.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
2
The team object is not destroyed when a base attack suspends it: it is stripped of its members and then does nothing at all until this countdown expires. It does not resume: a team that had ever reached full strength is deleted at that moment, and one that never did gets a single pass at recruiting before the unfilled-team rules dissolve it outside a campaign. Every team the same attack suspends receives the same countdown, and a later attack while the countdown is still running restarts it from the top.
See also — base-attacked,
SuspendPriority