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SuspendPriority

The TeamType priority a team must reach to survive a base attack.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
integer
When omitted
20

When a computer house calls defenders back after an attack, it empties every team it owns whose TeamType Priority is below SuspendPriority. Each emptied team is suspended for SuspendDelay minutes, and its former members become free to be called back as defenders. A team whose Priority is equal to or above this value keeps its members and carries on.

Only the TeamType’s Priority is compared. No per-house or per-difficulty value enters the test.

rules.ini
[General]
SuspendPriority=6 ; a team on the default Priority of 7 now survives a base attack

Not every attack starts a call-up. When the call-up is refused lists the attacks that call no one back and so suspend no team.