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Tag

The TagType attached to every member of a team of this type.

Specification
Applies to
TeamType
File
ai.ini or map file
Section
[<ObjectType ID>]
Value
class
When omitted
none

One tag is built from the named TagType as the team itself is created, and that single tag is attached to each member as the member joins, so every member of the team carries the same instance rather than one of its own. OnTransOnly=yes narrows the attachment to the members that can carry passengers.

A member removed from the team has the tag detached again, but only while it belongs to a computer house. A member of a human house keeps it, so a reinforcement team’s tag stays on the objects after the player takes them over.

The value is matched against the registered TagType IDs. <none> and none clear the reference, and a name that no [Tags] entry registers is not rejected — a fresh TagType is created under that name with no trigger behind it, so a typo gives the team a tag that can never spring.