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TargetEffectivenessCoefficient

Weights a candidate target by how much damage that candidate's warhead does to this object's armor.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
ComputedTakes the value of TargetEffectivenessCoefficientDefault in [General], which is itself 0 when that key is absent too.

The coefficient multiplies the Verses percentage of the weapon the candidate would choose against this object, measured against this object’s own armor class — how badly the candidate could hurt the object that is choosing. A positive value draws fire toward dangerous candidates. It is read from the type of the object doing the choosing, never from the candidate’s type; a candidate with no weapon, or one whose weapon carries no warhead, contributes nothing to this term.

See alsotarget-selection