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TeslaCharge

Sound a structure makes as its electric weapon begins charging.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
sound
When omitted
none
rules.ini
[AudioVisual]
TeslaCharge=TESLCHG ; a sound ID registered in SOUND.INI

The sound is played from the structure’s own position on the pass that starts the charge, and one charge covers one shot. The structure must carry a primary weapon marked Charges=yes, have finished its build-up, be switched on with a target, and belong to a house at full power; it must also be past its reload delay and hold a legal firing solution on that target with one of its two weapons. Nothing about the sound is tied to the player: an enemy structure charging within earshot is heard.

Losing power, being switched off or losing the target discharges the turret in silence, and a structure that is already charged does not sound again until it has fired and started over.