TeslaCharge
Sound a structure makes as its electric weapon begins charging.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- sound
- When omitted
none
[AudioVisual]TeslaCharge=TESLCHG ; a sound ID registered in SOUND.INIThe sound is played from the structure’s own position on the pass that starts the charge, and one charge covers one shot. The structure must carry a primary weapon marked Charges=yes, have finished its build-up, be switched on with a target, and belong to a house at full power; it must also be past its reload delay and hold a legal firing solution on that target with one of its two weapons. Nothing about the sound is tied to the player: an enemy structure charging within earshot is heard.
Losing power, being switched off or losing the target discharges the turret in silence, and a structure that is already charged does not sound again until it has fired and started over.