TeslaZap
Parsed sound that no structure plays when a charged weapon fires.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- sound
- When omitted
none- Used by the game
- No — loaded but not used
No structure plays this sound when it fires. The shot that follows a charge makes only the sounds its own weapon names.
The companion sound TeslaCharge does play, as a structure with a Charges=yes primary weapon starts charging.