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TeslaZap

Parsed sound that no structure plays when a charged weapon fires.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
sound
When omitted
none
Used by the game
No — loaded but not used

No structure plays this sound when it fires. The shot that follows a charge makes only the sounds its own weapon names.

The companion sound TeslaCharge does play, as a structure with a Charges=yes primary weapon starts charging.

See also — TeslaCharge, Charges, IsLaser