TiberiumSpawnType
The overlay a landing animation plants its Tiberium from.
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- class
- When omitted
none
Each cell the growth reaches gets one of four consecutive overlay types, drawn at random from the one named here and the three that follow it in the rules’ overlay list, so a patch comes out uneven rather than uniform. The cell is then set to one of the first three growth stages, also at random, and left to grow on its own from there.
The setting is read only where the animation also declares IsTiberium=yes and is thrown by Bouncer=yes or IsMeteor=yes. Without a type named here, an animation with all of that still plants nothing, however far TiberiumSpreadRadius reaches. The shipped small meteor is in exactly that position: it carries the Tiberium flag and names no type, so the Tiberium a meteor strike leaves behind comes from the debris it spawns rather than from the meteor itself.
[METDEBRI] ; the chunks a meteor breaks intoBouncer=yesIsTiberium=trueTiberiumSpawnType=TIB01 ; the first of the green Tiberium overlaysThe fragment above leaves out the rest of that section, among it the LoopCount=-1 a thrown animation needs to keep looping until it lands.