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TiberiumSpawnType

The overlay a landing animation plants its Tiberium from.

Specification
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
class
When omitted
none

Each cell that takes Tiberium gets one of four overlay types, chosen at random: the one named here or one of the three that follow it in [OverlayTypes]. A patch therefore mixes the four overlays. IsTiberium covers which cells take Tiberium and the growth stage they start at.

The setting applies only to an animation that sets IsTiberium=yes and is thrown by Bouncer=yes or IsMeteor=yes. Such an animation with no type named here plants nothing, whatever TiberiumSpreadRadius says.

The shipped small meteor, METSMALL, sets IsTiberium but names no type here, so it plants nothing itself. The Tiberium left by a meteor strike comes from the debris it breaks into:

art.ini
[METDEBRI] ; the chunks a meteor breaks into
Bouncer=yes
IsTiberium=true
TiberiumSpawnType=TIB01 ; the first of the green Tiberium overlays

The fragment omits the rest of the section, including the LoopCount=-1 that keeps a thrown animation playing until it lands.