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TiberiumSpreadRadius

Selects which of the eight cells around a landing animation can take Tiberium.

Specification
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0

The setting is read only where the animation also declares IsTiberium=yes and is thrown by Bouncer=yes or IsMeteor=yes.

The growth is laid out by walking a square of offsets from minus the setting to plus it and discarding those that fall outside the radius. What each surviving offset then selects is not the cell it points at but the neighbor of the impact cell in the compass direction its first coordinate numbers, taken around the eight and wrapping. The reach is therefore never wider than the ring of eight cells touching the impact, and the cell the animation actually came down on is never planted at all.

SettingCells that can take Tiberium
0north
1northwest, north, northeast
2west through east across the north
3southwest through southeast across the north
4 and aboveall eight neighbors

Raising the figure past 4 adds nothing but work: the same eight cells are examined more times each, and a cell that has already germinated holds an overlay and is refused on every later visit.