TiberiumSpreadRadius
Selects which of the eight cells around a landing animation can take Tiberium.
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
The setting is read only where the animation also declares IsTiberium=yes and is thrown by Bouncer=yes or IsMeteor=yes.
The growth is laid out by walking a square of offsets from minus the setting to plus it and discarding those that fall outside the radius. What each surviving offset then selects is not the cell it points at but the neighbor of the impact cell in the compass direction its first coordinate numbers, taken around the eight and wrapping. The reach is therefore never wider than the ring of eight cells touching the impact, and the cell the animation actually came down on is never planted at all.
| Setting | Cells that can take Tiberium |
|---|---|
0 | north |
1 | northwest, north, northeast |
2 | west through east across the north |
3 | southwest through southeast across the north |
4 and above | all eight neighbors |
Raising the figure past 4 adds nothing but work: the same eight cells are examined more times each, and a cell that has already germinated holds an overlay and is refused on every later visit.