Translucent25State
The animation state at which a flame particle thins to a quarter faded.
- Applies to
- ParticleType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
-1
A Fire particle becomes a quarter faded when its animation state reaches this number. No other behavior reads the setting.
The flame checks this number only when its state advances. To be matched, the number must therefore be above StartStateAI, where the state begins, and no higher than EndStateAI, where it stops. With DeleteOnStateLimit=yes the number must be below EndStateAI, because the flame is removed in the frame it reaches that state, before the fade is drawn.
The flame must also reach the state before it is removed for another reason: its speed runs out, its MaxEC lifetime ends, or the ground ahead of it rises.
The engine keeps only the low byte of the value, so -1 becomes 255 and 266 becomes 10. A result from 128 to 255 never matches, because a particle’s state never climbs past 127. That is why the default -1 leaves a flame that never thins.
If this and Translucent50State name the same state, the flame ends at the half fade, because the half fade is applied second.
Fading is drawn only at the High detail setting. Translucency describes the three fade levels and the lower detail settings.