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TurboBoost

Red Alert leftover that the engine parses and never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Per-weapon flag

Specification — Per-weapon flag
Applies to
WeaponType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

In Red Alert, a weapon with this flag launched its projectiles faster at aircraft, by the global TurboBoost multiplier.

Global multiplier

Specification — Global multiplier
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
floating point
When omitted
1.5
Used by the game
No — loaded but not used

In Red Alert, this value multiplied the launch speed of a projectile fired at an aircraft by a weapon with TurboBoost=yes.