TurboBoost
Red Alert leftover that the engine parses and never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Per-weapon flag
Specification — Per-weapon flag
- Applies to
- WeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
In Red Alert, a weapon with this flag launched its projectiles faster at aircraft, by the global TurboBoost multiplier.
Global multiplier
Specification — Global multiplier
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- floating point
- When omitted
1.5- Used by the game
- No — loaded but not used
In Red Alert, this value multiplied the launch speed of a projectile fired at an aircraft by a weapon with TurboBoost=yes.