TurboBoost
Red Alert leftover that the engine parses and never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Per-weapon flag
Specification — Per-weapon flag
- Applies to
- WeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
The engine parses this yes/no flag into each weapon and stores it. No gameplay path reads the stored flag, and the global multiplier that shares the name has no reader either.
Global multiplier
Specification — Global multiplier
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- floating point
- When omitted
1.5- Used by the game
- No — loaded but not used
In Red Alert this key scaled the speed of aircraft returning to base.