TurretAnimDamaged
The turret animation a building shows once it is damaged.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- string
- When omitted
- ComputedThe `TurretAnim` value, copied across whenever nothing has set this key.
Every animation a building is running is restarted in its damaged form as the structure’s health falls to ConditionYellow or below, and in its healthy form again once repairs lift it back above. The replacement takes over at the stage the previous animation had reached, so a turret part way through its sequence does not start again from the beginning.
The value is an AnimType ID, as TurretAnim is. A TurretAnimIsVoxel=yes building has no turret animation and takes its model name from TurretAnim alone, so nothing there reads this key.